From Software’s new title, Sekiro: Shadows Die Twice released last month. The difficult title features a lone shinobi in a war-torn world. Even though Sekiro has been received well by critics and the public alike, the argument of the game’s difficulty and accessibility has been prevalent in the past weeks.

Sekiro is a more forgiving title and a better entry point for newcomers, but is still a tremendously difficult game. I have already died numerous times and probably will until, OR IF, I finish it. Yet, some of Sekiro’s game mechanics make it a more bearable experience.

Resurrection

Shadows Die Twice is in the title and it’s arguably the best mechanic in the game. In other From Software games, death is bad. It means restarting at a previously discovered bonfire and doing a corpse run to repossess your dropped souls. In Sekiro, you can come back to life after death. Eventually, you will die and you will have to resort to using resurrection orbs. These orbs can also mean the difference when facing a boss or reaching the next prayer shrine. In addition, if you make a clumsy mistake resurrecting and recuperating can be very helpful.


Pseudo Bosses and Mini-Bosses

In Sekiro, you will face main bosses whose areas are closed off from escape once you’ve encounter them. Yet, the world is filled with different pseudo bosses (more challenging enemies than your typical grunts ) and mini-bosses (enemies you encounter who have more than one posture orb). These enemy types are a challenge and might even take multiple tries to defeat. Yet, because they are met in the world and not in an enclosed area, they can be tackled in many different ways. For example, I defeated Juzou The Drunkard, [describe this monster here], by first eliminating all the grunts that surrounded him and then used a stealth attack to take away one of his posture orbs. Then used a helpful NPC to gain Juzou’s aggro, while I stripped away his health.

Sekiro: Shadows Die Twice
Headless, a mini-boss you encounter in Senpou Temple.


Attack The Posture Bar Not The Health Bar

In contrast to a Souls-like game where an enemy isn’t dead until you have depleted their health, Sekiro gives players another option in defeating opponents. The posture bar is a bar that fills up whenever you attack an enemy or deflect an opponent’s attack. Once that posture bar is filled the opponent is opened for a deathblow. With a healthy mixture of attacking and deflecting, enemies from the lowest grunts to the highest bosses can be killed without even depleting their health completely.

Sekiro: Shadows Die Twice
Not only do enemies have a posture bar but you do too.

In additional to all this other game systems aid the player in this difficult journey. The Shinobi Prosthetic Tool, for example, has many uses for traversing the world and defeating different enemy types. Also, the fact that you don’t have to worry about upgrading stats or finding better weapons means that players can focus on the game and how to play it properly rather than relying on items to boost their attributes. Sekiro is still a hard game but I am actually confident that I will be able to finish it due to certain mechanics that aid the player.