Midway through the experience, A Boy and His Blob became a nauseating adventure. It doesn’t become nauseating due to poor level design or bad controls; it literally causes the individual to become sick due to poor camera movement while utilizing certain abilities. Although A Boy and His Blob is filled with tons of to-do’s and blob transformations, the experience eventually felt linear and unfortunately ran out of steam. Even with challenging puzzles, unique character transformations, and testy boss-fights, unfortunately, A Boy and His Blob wasn’t interesting enough to keep me hooked and coming back for more gameplay.
Originally released in 2009 for Wii as a remastered version of the NES classic, A Boy and His Blob boasts over 40 levels with a fairly simple premise which has the individual traversing from one side of the screen to the other. Ultimately, your endeavor is to acquire the golden jelly-bean which resides at the end of the stage, but you must first platform your way towards the goal by solving in-game puzzles while utilizing the blob’s unique transformations.
Although each transformation is unique in its own regard, several fail to blend well with the title’s janky camera, which on multiple occasions, caused me to stop playing the video game due to intense motion sickness. Utilizing the blob as a ladder, rolling ball, and rocket is essential in many instances, however, the latter seemed to throw my head for a loop and caused me to vomit – which if you’re prone to motion sickness, you may want to skip this title; Dramamine helps but only for a short while.
Level-design happens to be the most important factor within 2D side scrollers, and although A Boy and His Blob provides the individual with a hefty amount of stages, each stage ultimately felt similar when compared to others. You can change the route in which you travel, however, your destination ultimately remains the same with very little exploration in between. This expresses a linear vibe from the video game which ultimately detracts from the overall enjoyment from the experience. It would have been nice to explore more of the world within each stage, sorta like a dungeon, rather than to explore the blob’s unique abilities.
At its core, A Boy and His Blob is so simplistic that it leaves no room for self-reward or accomplishment. Platforming up and down throughout a stage is a very simple process, especially with easygoing controls, but working your way through the stage happens to be a breeze with no real challenge at all. In fact, the only real challenge you’ll experience in this title is the boss fights which occur every 8-10 levels or so. Granted, the challenge is worthwhile as they cause the individual to react and think quickly, but it’s too bad these occurrences arise less often than not.
THE FINAL SAY-SO:
A Boy and His Blob is a fairly simple video game with not much to do. Sure, you can spend your time traversing up and down through stages, but there really isn’t much of a challenge there. The only real excitement occurs when the individual encounters a boss, however, those instances are very few and far between. Controls are simple and easy to understand, character abilities are vast in numbers, but the janky camera will cause you to lose your lunch while utilizing several transformations. Even with over 40 stages to boot, and an impressive art-style, unfortunately, I’m not that inspired to return to Blobolonia after my roughly 6 hour adventure.
A Boy and His Blob was reviewed on Xbox One with review code from Squire