Crash Bandicoot N. Sane Trilogy, brought to current-gen consoles by developer Vicarious Visions and originally developed by veteran studio Naughty Dog, is an incredibly difficult game to play, but it’s also very, very fun. The visual department has received a very impressive face-lift, as it now boasts graphics in full 1080p and runs at a smooth 60 frames-per-second. Levels are tough as nails, some will even make you want to slam your controller right into the ground, and weird camera angles sadly increase the game’s difficulty but certainly not for the better. Overall, the N. Sane Trilogy is definitely one to pick up and play, especially if you grew up with the wacky Bandicoot and his pals.
The N. Sane Trilogy gives you a great bang for your buck, as it includes the first three installments in series: Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back, and Crash Bandicoot: Warped. Although each of the games has different levels, some more painfully excruciating than most, this is, hands down, an excellent trilogy brought to modern day consoles.
What makes the N. Sane Trilogy so great is the beautiful visuals on Xbox One. Within seconds of booting up any game, I was treated to an opening cutscene, which screams high-quality graphics. Perhaps what makes the game so impressive is the new, shiny coat of paint that’s intoxicating to look at. As someone who grew up playing the original Crash Bandicoot, I was completely blown away by the 1080p visuals when compared to the early stages of 3D gaming.
Even though the N. Sane Trilogy is enjoyable, in most cases it really is downright difficult. This really isn’t the game to play if you just quit a bad habit. Levels include classic platforming that allow you to side-scroll and jump up and down sections of the stage. Although dying is certainly a thing that will happen more often than not, Crash is aided by a floating mask which basically works as a heart container. Once you’re hit, the mask goes away until another is found and should you be tagged by an enemy after that…well… you die.
Another thing that is likely to kill you, aside from the bad guys, spikes, and fire, are bad camera angles while platforming. Because you’re allowed to move up and down in some instances, rather than moving forward straight as an arrow, jumping from one platform to another can be a little tricky. For instance, a particular level in the original Crash game has you jump from one section to another within a temple setting. In order to progress through the stage, Crash must jump onto a moving pillar. You would think you’re lined up straight so you can simply jump onto the moving obstacle and be on your way. Nope. Instead, Crash falls to his death. This is because of the bad and confusing camera angles that make you think you’re in position but you are in fact not. In many cases, I had to take to seeing Crash’s shadow while airborne in order to land my jump perfectly.
Despite the fact that Crash N. Sane Trilogy is painfully difficult, not to mention that it can be really frustrating at times, it’s still a very good game. The Trilogy is very pretty and those who grew up playing the collection on the PSOne can certainly appreciate the new shiny coat of paint. Weird camera angles will definitely throw you for a loop, but there are ways of going around it and making your time more pleasant.