What is there to say about Doom other than you go to hell.  This reboot of the beloved 90’s classic has almost everything one can expect: gorgeous graphics, fantastic gunplay, and nostalgia. All is not right in hell though as Doom possesses a pretty forgettable plot that the experience could have done without.

Go to Hell

           Doom has always been a franchise that looked ahead of the times and this journey was to no exception. Every environment throughout the world was detailed and managed to create a sense of immersion. For instance, I experienced several gut wrenching moments when I would go through a corridor and saw where bodies had been dragged or mutilated. Moments like this give the player an opportunity  to use their imagination as they are introduced to these disturbing images and scenery.  Enemies are also graphically appeasing with their grotesque appearance. When shooting the hell spawn, you can see every bullet hole, blood splatter, and severed appendage.A specific enemy that was cringeworthy was the mancubus, these monstrosities were large armored enemies with disgusting teeth and melting skin, these guys are so ugly it’s great to see that they wear a lot of armor.


           Murder is the key to Doom, every demon must die for the horrible things they have done to Mars and you have just the tools to get the job done. Gunplay is widely varied and provides many possibilities to eviscerate your foes, from the Gauss Cannon to the Chaingun the sky’s the limit. The majority of the weapons, however, come from the original game, ranging from the classic shotgun to the BFG. I found myself giddy when I cleared a room with my arsenal of weaponry, only because (insert how this made you feel here). Along with the base guns, each weapon has two mods that can be accessed that change the fire rate, precision, or damage. Most weapon mods felt about the same with the exception of the Gauss Cannon, the mods for this gun consisted of a precision blast and siege mode that ripped through several enemies at once. Dispatching demons can also be done with bare fisted executions, which are variety of different. After staggering an enemy, there is an opportunity to rip a foe apart, limb from limb, and beat them to death with what you’ve managed to remove. These moments seemed to be incredibly satisfying, especially when a new enemy was introduced and I found my bloodlust rising as I reached the latter half of the campaign.

A story worth burning

           In the original Doom, the game objective was clear: kill all demons and get out of Hell. But in the remake they attempted to create a storyline that was one-dimensional and removed time that could have been reserved for more demon slaughter. The premise is that the unnamed protagonist wakes up chained to an operating table and is immediately forced to fight a horde of demons and quickly finds out that Dr. Samuel Hayden and his partner, Olivia Pearce, have opened a gate to Hell in order to provide people with an limitless amount of clean energy. While this is seemingly a clean and safe source of energy, Ms. Pearce decides that the gates of Hell need to be ripped wide open using this argent energy so the demons can take over Mars. As Doom Guy, you are inclined to stop this while Dr. Hayden and Ms. Pearce try to convince you that leaving the gates to Hell open would do humanity good. While the cutscenes are decent, I felt as though this narrative fell flat on its face. My overall experience would have been greater if the game would have gave me a gun, a direction, and a horde of enemies to eliminate.  I walked away from this narrative underwhelmed just for the fact that this is one of the few times a game could have provided the premise for the story in the early chapters and let the gameplay carry the experience. At the end of the day I felt as though everything in the cutscenes could have been done in a less cinematic fashion.

The Final Say-So

At the end of Doom I can truly say that it was a Hell of a ride (last Hell pun, I promise), with a disgustingly beautiful world that was filled with plenty of enemies to liquefy. I also enjoyed what was there despite the lackluster storyline. If you were someone who enjoyed the original Doom, I would highly recommend that you pick this up.

While I had a great experience I felt as though something was missing from the overall experience and the ending left me wanting more. If the developers could have provided more in the single player mode this would have been on par with the original experience. I liked this game, but all these little things kept me from falling in love with this gore filled nostalgia trip.




  • Bloody Disgusting Graphics
  • Amazing Gunplay


  • Weak Story
Doom was reviewed on PlayStation 4 using a purchased retail copy


Reviewed On
Release Date
id Software
Bethesda Softworks
PlayStation 4
May 13, 2016


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