By Peter Lopez → When I initially played Mutant Mudds Super Challenge at E3 2015, it was a frustrating, but fair experience. With its wonderful level-design and painfully difficult gameplay, Mutant Mudds Super Challenge is the best thing to happen to Wii U and Nintendo 3DS since launch.
In this adventure, gamers play as Max, a young, blond-haired boy with glasses as he must save the world from alien mutants named Mudds. Max must also platform, glide, and blast his way through 40 difficult stages and try his best to stay alive – though it is a difficult task to accomplish.
There and back again
Renegade Kid is known for possessing unique level-design within their 2D creations, as we’ve seen in titles like Xeodrifter and previous installments within the Mudds series. In Mutant Mudds Super Challenge that eye for the unique seems to be present yet again. This trademark level-design allows individuals to traverse between foreground and background, which is remarkable considering it inspires gamers to explore and venture deeper into each stage – not to mention that this form of gameplay in Super Challenge is also mandatory in order for level progression to continue. Instead of allowing the user to go from one side of the screen to the other, i.e., Super Mario Bros. or DuckTales, traversing from foreground to background will allow the player to find hidden areas within each stage that unlock entirely new levels. Although these stages present the same amount of difficulty as other levels in the game, they display a solid, 2D aesthetic that resembles classic Game Boy titles, which does nothing but scratch that nostalgic itch.
I died 1000 deaths
Death in Mutant Mudds Super Challenge is a for-sure thing. In my experience, dying became so natural that I stopped counting after 200. But even then, dying multiple times in Super Challenge happened to be a treat and most importantly, a learning experience. You see, the foes in Mutant Mudds Super Challenge play almost like the enemies in Mega Man – which sway back and forth repeatedly – and can be easily destroyed if one learns enemy movement and attack patterns. These baddies will throw bombs and spit projectiles at you, and should Max be hit three times, he’s done for. Barely touch a spike, or fall right onto one, and your out. Thankfully, Mutant Mudds Super Challenge includes a checkpoint system that can be found in the middle of each stage. This bright light of hope does wonders for the self-esteem department because even if you die 100 times after reaching the checkpoint, you’re allowed to continue from that point on. Indeed, Mutant Mudds Super Challenge is so tough that it will likely have you shout abuse at your television set, throw your Nintendo 3DS, or stomp on your Wii U gamepad.
The Final Say-so → The Nintendo 3DS and Wii U are cluttered with senseless 2D platformers that don’t seem to challenge the player. Mutant Mudds Super Challenge, on the other hand, pushes the individual to the max, and may pop a few blood vessels here-and-there. But that doesn’t serve as a detriment to the experience, not by any stretch of the imagination. Instead, the challenge presented is something more 2D platformers should adopt. Mutant Mudds Super Challenge is the best game to hit the Wii U and Nintendo 3DS in awhile, and I suspect it will be a title that I return to sometime in the near future.
Score: 10/10 – Excellent!
Mutant Mudds Super Challenge was reviewed on both Nintendo 3DS and Wii U with review code from Renegade Kid.